Monday, July 16, 2012

Dust 514: A New Game or A New Precedent for Shooters.

"One Universe // One War" & "Your next shot will topple empires" are not just tag lines for CCP's Dust 514, they are features in this massively multiplayer shooter that will be connected with the ever-expanding EVE Online universe and will be free-to-play on the PS3. Interested yet?

First off, EVE Online is a MMORPG set in space, and like other titles you have numerous roles available and skill choices, but in EVE the community doesn't just partake in the universe, they Control it. And that is probably why it has one of the most active and dedicated fanbases of any MMO game. Also I said "the universe" not "the game", that's because it is entirely one universe, not copies of the game on hundreds of servers that players choose from.

Dust 514 will be in that universe; while EVE capsuleers (i.e. EVE players) trade, control, explore, and fight out in space; Dust Mercenaries will fight on some of the thousands of terrestrial planets already in the EVE universe. As a mercenary in Dust you will be able to establish corporations (i.e. guilds or clans) with other mercenaries and/or capsuleers and fight to own territories or whole planets. Maybe your corporation can't or doesn't want the hassle of overseeing control of planetary outposts, be for-hire and fight for an alliance or the highest bidder. Are you a Lone Ranger type, fight for your faction in matchmaking games, avoiding the fierce politics of player-run corporations.

Dust battles will be up to 24v24 (which could be significantly increased in the future: I'm looking for source) battles in a particular district, but multiple battles can happen simultaneously on each planet with the ability to impact each other in real time. Cross battle impact is not limited to Dust, EVE players can be called upon or contracted to perform strikes on a planetary battle, and Dust players can attack nearby EVE ships from the ground.

Dust mercenaries will experience some of the same or similar user interface as EVE. Players will use dropsuit and vehicle fitting screens to build their loadouts. The skill systems also stands out from FPS with MMO-like skill tree and, like EVE, features passive skilling, which prevents 'grinding'.Unlike EVE's passive skilling, you do earn skill points actively from performing well in-game. You also earn ISK, in-game currency, from in-game actions in which you can upgrade your dropsuit or buy vehicles, but to support development CCP offers Aurum (AUR) through the PSN store. Then it's just pay-to-win, No, no unfair advantage is gained from purchasing AUR items, but it does allow for more customization and various play styles.

Dust 514 is currently in beta and scheduled to be released later this year, free-to-play on the PS Store.

*Also to note that Dust 514 will be a product in development (e.g. patches,feature updates and add-ons) after release, and it has been said by CCP (the developer) add-ons will be free like in EVE Online.

Learn more about Dust 514 here and also register for a chance to participate in the beta.
Want to know more about the background of Dust 514 or about EVE Online itself, click here.

Sources:
Dust 514 website http://www.dust514.com/
EVE Online http://www.eveonline.com/

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